One year ago, I took my first step into virtual reality with the PlayStation VR2. One year later, I haven’t walked much further.
I spent a long time watching the VR sect of the gaming medium from the sidelines, curious about this new form of interaction, but never taking the full plunge. Impressed with the PSVR2’s specs and confident in Sony’s first-party capabilities, I bought it at launch in February 2022. After a week of use, I wrote that I “anticipate it’ll be a very supplemental gaming style for me in the future, not something I’ll want to do for hours every day.”
That’s a very generous reading of what ended up happening.
RelatedFollowing that article, my use of PlayStation VR2 became much spottier due to a dearth of content. I’d pick it up occasionally for work when new VR games like Crossfire: Sierra Squad or Arizona Sunshine 2 would come out. That would elicit a spurt of interest, but a lack of consistent additions to its lineup has left it sitting on my shelf most of the time. Now that I have a Meta Quest 3, I doubt I’ll be playing much more on it unless Sony can get its first-party support for it together.
After a year of using PlayStation VR2, I’m disappointed in my $550 purchase. There was a honeymoon phase when it initially launched as I explored the headset’s launch lineup, all of which was new to me. It was a bit uncomfortable to use for long periods, and it lacked exclusives outside Horizon Call of the Mountain and VR modes for Resident Evil Village and Gran Turismo 7. I hoped this would improve over time as I got used to wearing it and more games started to come out.
Regarding comfort, I’m getting less nauseous playing VR games now than I was a year ago. That’s an aspect of the VR experience that does
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