[Warning: This article contains spoilers for Baldur's Gate 3]
With Mind Flayers as the central antagonists of , a side quest that involves the player feeding one is a tad unexpected. But early in act three, players have the chance to do just that: fetch a fresh corpse for a recently «born» Mind Flayer so it can eat to regain its strength. The choice to either kill or assist this illithid has some interesting results and moral implications, especially as the players themselves are getting closer to an illithid form.
In the case of this choice, the reward for the player's actions has surprisingly little to do with the outcome. It is a situation where the reason for choosing an action is entirely dependent on how the player sees Mind Flayers and their willingness to act brutally in the pursuit of noble causes. Its impact is not especially far-reaching, but it acts as an excellent moral tone-setter for the final part of the game.
Alongside new companions to get to know, Baldur's Gate 3 also sees some familiar characters returning from previous installments in the series.
When players first arrive in Rivington at the very beginning of Act 3, the amount of life and movement will likely be overwhelming. It is crowded and loud in comparison to the wilds they have been traveling through thus far and acts as a preamble to the bustle of the city proper. In all of this chaos, a pleasant windmill on a grassy hillside may seem like the least likely place for danger to lurk.
Approaching the mill's door, players will hear a shriek and observe bloodstains on the ground nearby.
Yet, approaching the mill's door, players will hear a shriek and observe bloodstains on the ground nearby. The door is locked, but a pair of thieves' tools or a hefty hammer can solve that problem and get the party inside the windmill's lower level. This basement is dark, dreary, and home to a Mind Flayer referred to as the «newborn», which is implied to have just turned illithid mere moments ago.
Upon
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