The extensive mod, has introduced several new factions, including the Vagabonds. As one of the first factions players will likely meet on the streets of post-apocalyptic London, many are likely wondering if it is worth joining up with them or if they should decline the offer. There are both benefits and drawbacks to joining the faction, as is typical with factions in many games, so players will want to know what they’re getting themselves into before they commit to any one group.
As with any faction, there is also a level of subjectivity that goes into a player’s decision to join or not. Even if a faction may convey certain benefits to the player, the group may just not be that player’s cup of tea. For instance, the NCR in may turn some players off due to the way they treat groups like the Great Khans, or ’s Brotherhood of Steel may have too strict of a hierarchy for some players to feel comfortable joining. So the Vagabonds may not be for everyone, benefits and all.
After years of development and several major setbacks, the long-awaited Fallout: London mod is finally here and it's everything Team FOLON promised.
The Vagabonds are an organized street gang in, styled after the real-life gang the Peaky Blinders. Like their inspiration, the group wears peaked flat caps, making it easy to distinguish their members. Though the Vagabonds once had somewhat altruistic motivations for distributing power equitably among people in their neighborhood, they have since turned more violent. This is due in large part to the murder of their previous leader by their rival gang, the Isle of Dogs Syndicate.
The Vagabonds are led by Sebastian Gaunt, a terse man whose personality matches that of his gang. He is outwardly rude and unpleasant, but hiding good intentions beneath his rough exterior. Gaunt will initially only offer the player some odd jobs, but players can eventually win him over and join up with the gang if they are so inclined.
Fallout: London is a total conversion mod
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