We review Mycelia, an entry level deck building game published by Ravensburger. Mycelia is an easy to learn game that's also language independent.
Beneath the trees and among the forest bed lies the quiet and mysterious world of Mycelia, a kingdom ruled by the Goddess of the Forest and populated by her mushroom subjects. The mushrooms show their devotion by delivering magical dewdrops to the Shrine of Life and, in turn, the shrine pours forth its abundance of gifts back into nature.
Mycelia is an introductory deck building game for 1-4 players, with a playtime of 45 minutes.
Players, with the help of the mysterious mushroom people, will use the cards from their hand to manipulate dewdrops on their personal player board in order to remove them to a shrine. Each player starts with a personal deck of six cards, but can purchase more throughout the game in order to acquire stronger abilities.
The player boards are a square grid of different terrain types. These boards are seeded at the start of the game with twenty dewdrops. On your turn, you will play all three cards from your hand, one at a time, to move dewdrops from one space to another–hopefully getting them to the special field space which will magically transport them to the shrine. Some cards allow you to remove dewdrops outright, while others will give you leaves with which you can purchase new cards. In this way, players race to be the first to remove all of the dewdrops from their player board.
But there’s a catch. The goddess shrine, upon which dewdrops are placed when removed from player boards, can only hold so many drops at a time. If, at the end of any player’s turn, there is a certain number of dewdrops on the shrine (this number differs by player count), that player must rotate the disk on top of the shrine, which will cause all dewdrops to pour onto the table. Along with the drops, a die is also released, and players must place more dewdrops onto the spaces the face indicates. As such, one or two
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