If this article were a meme, it would begin with the notorious Titanic-based animated image to lament that fans have been waiting an incredibly long time for Baldur's Gate 3. The expansion to the second installment, Throne of Bhaal, landed on June 22nd, 2001. In the ensuing twenty-two years, gamers only received more or less middling spin-offs.
At last, just ahead of E3 2019, Larian Studios appeared at Google Stadia's event to confirm earlier rumors that the studio behind Divinity had finally convinced Wizards of the Coast to give the green light for their Baldur's Gate 3 project.
The game debuted on Steam Early Access in October 2020. Over time, Larian added more classes, features and systems, but if you're like this author and didn't even want to spoil character creation before the 1.0 release, it has been an excruciatingly long wait.
Thankfully, the full launch of Baldur's Gate 3 is now just four days away, at least on PC (PlayStation 5 users will have to wait for September 6th). With the game poised to make a big splash at release, having topped Steam's best-selling chart for the past ten days or so, I've contacted Larian to dive into some of the very last outstanding topics. Enjoy!
You once said you planned to make custom characters as interesting as Origin characters in Baldur's Gate 3, unlike Divinity: Original Sin 2. How did you go about doing that in the final version of the game?
As a custom character in Baldur’s Gate 3, there’s a lot more reactivity based on the identity you’ve built than there was in Divinity: Original Sin 2.
Baldur’s Gate 3 is a game of perspectives, so you can look at the story through the lens of a character you’ve created yourself with an identity and appearance of your choosing, but we also
Read more on wccftech.com