There are several evil choices to make in , especially when running an evil roleyplaying campaign. These actions drastically alter the world around the player’s character, allowing them to witness how events unfold differently than they would, should they be pinnacles of kindness and justice. Although some companions in may disapprove of these actions and perhaps even leave the group altogether, players are not punished and can continue progressing through the story, though with an evil inclination. Players can start their reign of chaos in Act 1 of , within the first few minutes and hours of gameplay, in fact.
This article contains multiple spoilers about events that occur during Act 1 of .
Players can make multiple morally questionable decisions at the very start of the game, and this will slowly help them immerse themselves into an evil playthrough. These can vary from helping wicked villains to simply killing innocents – both of which are often intertwined as action and consequence. The benefits of choosing to be evil in revolve around seeing the world of Faerûn from a different and rather unusual perspective, and witnessing how allies react to the player’s decisions. This can also alter the ending of , which may be a selling point for a second playthrough.
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One of the main and most obvious evil choices to make in is to side with the goblins and its general, Minthara, to attack the Emerald Grove and its residents. The goblins want to take out those who do not follow the Absolute and choosing to enable this is morally objectionable. The Emerald Grove is full of refugees and nature-adoring people who want to survive peacefully and not be involved in
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