brings new life to the James Cameron franchise by giving players the ability to freely traverse the planet as Na'vi, exploring new areas and encountering a wide variety of creatures and clans. The game comes from developer Massive Entertainment, which previously produced titles like the series, and publisher Ubisoft.
interviewed the creative director of Magnus Jansen to discuss bringing new depth to James Cameron's world, balancing danger and beauty, and what will surprise fans most about the game.
Screen Rant: First, I would just love to talk about what your process was like balancing, taking inspiration from James Cameron's world, while also managing to make something that differentiates itself and makes the experience feel fresh and new at the same time. What was that like?
Magnus Jansen: It's a great question or a train of thought, because this was something that was very important to us from the start. Because starting out, it's no secret if you know anything about video games history that when that movie-licensed video games or any licensed video game can be — it can turn out bad if you're just looking for a quick cash grab or just a quick thing. And I'm super happy to say now, especially back then when we started, that in the first meetings with Lightstorm, James Cameron's production company, it was super clear that they did not want to do that, a bad game or a quick, «Let's just you redo the movie and so Hollywood hopefully can get some money.»
They actually were interested in the medium. Humble about that they weren't experts, which was great, very encouraging that they were humble about that. But also they knew strongly that to make a great game of Avatar and Pandora, we need to capture and really lean into
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