In many ways, Assassin's Creed Shadows has been a long time coming. The setting of feudal era Japan has been one of the dream locales that fans and even Ubisoft developers have had for the franchise's jaunt through humanity's secret history, and it's finally serving as the backdrop for the next entry. But Shadows has also been a game that has seen some notable delays to ensure the developers stick the landing. Simply put, there's a lot of anticipation for what's in store for Ubisoft's big return to a massive Assassin's Creed RPG.
After spending several hours playing Assassin's Creed Shadows, the next entry keeps up with the satisfying action and traversal that the series is known for, but it also showcases a sharper eye for worldbuilding, and giving its two protagonists their time in the spotlight. From my time sneaking through fortresses, taking in the sweeping vistas of the open world, and pulling off slick combat finishers, I got to see just how developer Ubisoft Quebec has improved its balancing act of satisfying action, RPG systems, and rewarding open-ended exploration in a captivating new setting that's been long overdue.
Since Assassin's Creed Origins in 2017, the series has stayed comfortably within the realm of the open-world RPG, offering an expanded scope and narrative decisions to alter the course of the story. While this shift led to some growing pains for the series, it has gotten a better handle on the additional layers to gameplay without compromising the fantasy of being an ancient assassin. With Shadows, the latest attempt at an Assassin's Creed RPG shows that developer Ubisoft may have also cracked the code on the role-playing element with its two unique protagonists, something the series has struggled to present in a way that hasn't muddied the narrative waters.
Speaking with creative director Jonathan Dumont, he stated that Assassin's Creed Shadows has an underlying theme about unity. Given the backdrop of Feudal Japan and its period of
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