Arcane's second season has hit some fans all weird—while I'm of the opinion that animation studio Fortiche did a pretty dang good job all things considered, cramming as much story as it possibly could into every frame, it's also an imperfect show in the sense that all shows are imperfect. Coulda, woulda, and even some scant shouldas abound.
Namely, some fans felt that the season's finale was a mite rushed, being a mostly standard-length episode where everything gets tied up in a bow faster than fabric in a bow-making factory. This particular rumour mill hasn't been helped by interview asides made by co-creator Christian Linke, who has said in interviews that he'd have liked a bit more time to wrap up certain arcs.
I've been a medium amount of skeptical that anything nefarious went on behind the scenes, especially given Arcane had a very high budget (although still not too far above most animated movies in terms of watch-hours) for production and marketing both. Now, Linke's taken to Reddit to set the record straight (thanks, Gamesradar):
«Some theories are a bit too far out there,» writes Linke, before having to come out and state that one conspiracy—that the showrunners asked Foritche for a feature-length finale and got rejected, is right out: «It's quite the opposite, our scripts are always shorter than what Fortiche ends up proposing in the story board phase. We wanna let them get inspired and roam free, so we can then reel it in while also allowing for the magical moments to find themselves. It's a tight creative collaboration, not some sort of 'alright vendor company, do your work, achieve the impossible, but do it quickly!'»
The corporate greed angle, Linke says, is also a heap of nothing: «Yes, there are always constraints, both in budget and time. That's part of our job as creatives, to work within those constraints. Constraints are NORMAL, and they were always generous, and I always had final say on anything creative. But they do exist. They also existed
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