Season 5 of has made some major additions to the game, and a new mid-season update is bringing one of the most interesting ones with the introduction of Firefight: King of the Hill. This co-op PvE mode finally adds a classic horde experience to , serving as the latest in a long series of features that have helped improve a game that felt fun but flimsy at launch. Online shooters often feel like they stray from their core strong points over time, so it's particularly refreshing to see one hone and expand its appealing qualities.
Firefight only ever appeared in and, but those two showings were enough for the game mode to earn a post-launch port into and a perennial spot on the list of common requests for subsequent entries. The core concept is simple, based on tossing players onto campaign maps to fight hordes of enemies, but it's effective in a way that many PvE alternatives aren't. Firefight: King of the Hill maintains the basic principle while orienting it around a king of the hill function, forcing localized and especially deadly frays.
A preview gameplay session of 's Firefight: King of the Hill demoed two different maps and difficulties for the mode, providing a decent sense of how it looks and feels in practice. The king of the hill mechanic should feel immediately familiar to anyone who's played the PvP version in , giving a team of four players a meter to fill up while occupying an area and awarding a point to the side that manages it first. The first «hill» of a round is set to a consistent location in Firefight, while the subsequent rotation comes in random order.
There's nothing fundamentally new about the ingredients of Firefight: King of the Hill, but it makes for an appealing cocktail. 's single-player
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