Elden Ring: Shadow of the Erdtree is coming—and it's a big'un. Massive, expansion-level DLCs feel increasingly rarer in a climate flooded with live service microtransactions and seasonal passes. Personally, I'm just excited to get my grubby little mitts on another slice of FromSoftware's pedigree.
It's also potentially a function of how FromSoftware does business, focusing on their popular niche rather than bending the knee to wider trends—which also extends to the recent mass layoffs, which are currently in vogue in the name of «agile and more focused» studios, whatever that means.
In a recent interview with IGN (thanks, GamesRadar), Elden Ring's director Hidetaka Miyazaki touched on how dire things have been for game developers in 2023—a trend that is mercilessly continuing into early 2024.
«I'm aware of the situation in the games industry, [it's] quite harrowing,» Miyazaki says—though despite some murmurings of underpay, FromSoftware appears to have kept cold-blooded layoffs at arm's length. «I think it's difficult for me to understand the exact circumstances there. I won't speak to those in specifics,» he says.
In terms of FromSoftware's philosophy, he remarks: «I think we are very blessed in the way that we have a lot of keen up-and-coming developers, who've grown [and] developed within the studio,» celebrating how some have «reached these director positions». He cites Armored Core 6 as a recent example, a game directed by Masaru Yamamura (who was also a lead game designer on Sekiro: Shadows Die Twice).
«We have several of these up-and-coming directors who we're able to delegate these projects to, and we're able to have multiple projects on the go at once.» Miyazaki seems to believe in keeping, training, and promoting game developers as long-term investments. «What I foresee in this climate (at least for us) is a FromSoftware where games can be directed by others, not only myself … I do see this as a time for us to continue to grow and continue to cultivate
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