Wizards of the Coast has released the latest Unearthed Arcana article for Dungeons & Dragons 5E, featuring a revamped version of the Druid class. This new version of the druid features some drastic differences from the one that first appeared in the 2014 Player’s Handbook, giving an early look at how the class could appear in the next iteration of D&D, which is set to launch in 2024.
The Druid has already been featured in an Unearthed Arcana article, and the changes were polarizing, to say the least. They had a power called Channel Nature, which acted as a source for most of their abilities, while Wild Shape now had a more limited selection of stat blocks to choose from rather than selecting specific animals. The new Playtest 6 article on D&D Beyond has rolled back most of these changes, making the Druid closer to what it was in the 2014 Player’s Handbook.
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Druids Have Received Changes To Powers & Proficiencies In D&D 5EStraight off the bat, the druid has some significant changes to its use of armor. In the D&D 5E Player’s Handbook, the druid cannot wear metal armor or use metal shields, but they have proficiency with light and medium armor. In Playtest 6, druids can now use metal armor and shields, drastically increasing their defensive options. They did lose Medium Armor Proficiency in the process, but they do have a way of earning it at level 1.
Regarding their other proficiencies, Druids now have all Simple Weapons, not the random selection of weapons they received in the 2014 Player’s Handbook. Their other class abilities also saw some changes, including:
Spellcasting: Druids can only prepare a set number of spells per level rather than using their
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