Given that Destiny 2‘s Raids are its pinnacle-level content, featuring both mechanical and statistical difficulties, it is fairly self-evident that Raid bosses, too, ought to be equally impressive in more ways than not. Challenging, imposing, and memorable, Raid bosses are supposed to serve as the final obstacle to loot and other assorted goodies, but is that always the case? Or have some Raid bosses become overhyped Strike targets rather than top-end world-ending threats?
While we don’t aim to make any of the following Destiny 2 Raid bosses seem like outright pushovers, one could easily argue that that’s precisely what some of them are. Which ones are actually, genuinely compelling, though? Which ones can be taken down by less than a full fireteam of Guardians? Let’s try and rank them all based on how hard they are to take down!
Though Argos was, at its core, an oversized Vex Hydra, it was a fun and lightweight boss encounter at the end of the Eater of Worlds Raid Lair. The boss fight consisted of two main phases: the one where Argos is shielded behind Arc, Solar, and Void crystals, and the one where it actively engaged the Guardians in combat. Though the fight certainly was challenging on day one, by the time the Forsaken DLC rolled in, Guardians were already well-equipped to handle Argos easily, and its simple mechanics meant that it couldn’t pose much of a challenge compared to other Raid bosses.
The very first full-fledged Destiny 2 Raid boss was the dethroned Cabal emperor, Calus. Or, rather, a robotic replica of Calus. Much like Argos, this boss was a pushover in practice, but it was a bit more difficult due to the encounter forcing players into two teams with disparate mechanics: one team had to read symbols,
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