Between Frostpunk 2 and Cities Skylines 2, city builder fans have a lot to look forward to in the coming months. A stalwart of PC gaming, it’s always intensely satisfying, poring over your intricate topographical and urban designs, then sitting back to marvel at your architectural creations. But even games like Civilization and Command and Conquer, which blend building and extensive strategy, invite a kind of efficient, sometimes detached approach, where you care more about maximizing success and productivity, and less about the personality of what you’re developing. This is where Bulwark: Falconeer Chronicles, available to try now thanks to a free Steam download, comes in, using slick, kitbash building mechanics to bring a personal connection back to the building sim.
Created by solo developer Tomas Sala, Bulwark: Falconeer Chronicles is a spiritual successor to the dragon-based, open-world air combat game The Falconeer. A city building game with a kitbash twist, rather than select and repeatedly place and drop the same constructions with the same designs, Bulwark is about creating an infrastructure, recruiting other people and factions to your project, and marveling at the unique settlements, towers, and industrial complexes they build for themselves. Across a desolate mountain landscape, you build fortifications, roads, and connections, and facilitate your people to express themselves through their own organic creations.
“Tomas is a massive fan of the building genre,” Gary Marshall, product manager for Bulwark’s publisher Wired Productions, explains during PCGamesN’s exclusive interview at WASD. “But the one thing that Tomas saw was that they all follow this similar kind of format or direction, where once you’ve
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