For many players, brainstorming a new character concept can be nearly as entertaining as a campaign, but experienced tabletop RPG fans have learned that some character archetypes are a lot more fun in theory than in practice. Players may want to pay homage to a character from a book or series they enjoy, or they may be inspired by discussion forums. Veteran players realize that the way a character plays and the way they are received will vary wildly based on the specifics of a Dungeon Master’s campaign and the player group they are fighting alongside.
A character built around social skills will not deliver an ideal experience in a pure dungeon crawl campaign, whereas a character designed only for combat and carrying capacity will not shine in a court intrigue game. Beyond the specifics of a campaign, there are some archetypes that consistently disappoint players. Some of these remain popular with would-be optimizers who discuss characters as theory-craft rather than truly playing in campaigns, but the “white room” approach to has little bearing on what works in a real game. Some elements of these problem archetypes can still serve players well, but they must modify them appropriately.
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One of the most popular archetypes in fiction is the quiet, Stoic hero who lets their actions speak for themselves. In a film or television series, such characters’ typical silence makes the occasions when they do speak up carry more weight. Given the popularity of Charisma as a “dump stat” for many builds, the no-nonsense professional who keeps their cards close to their chest might seem like an appealing character concept. In practice, such characters tend to
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