Jumping into a spin-off of the Fate franchise without prior knowledge is daunting, considering how it’s spread over so many games and media projects. Fate/Samurai Remnant acts as a great introduction to the franchise while being an awesome action RPG in its own right, one that juggles lots of different systems without ever feeling overwhelming while keeping its main combat system satisfying, especially for anime fans (and if you’ve picked this up, chances are you are.)
The story of Fate/Samurai Remnant is set in 1600’s Japan during the Keian Uprising. A young samurai named Miyamoto Iori is thrust into a conflict called the Waxing Moon Ritual, where seven individuals battle each other for the prize of having a wish granted. Each of these seven “Masters” is given a Servant, a mystical being who fights alongside them, all of whom are based on historical or mythological figures, such as Jeanne D’Arc. Iori is given Saber, an amnesiac Servant with mastery over water, and the two must survive the machinations of the Waxing Moon Ritual as more enemies encroach upon their home.
While Fate/Samurai Remnant is an action RPG, its combat system has a lot in common with Musou games, as you’ll often face large groups of humanoid or monstrous enemies, with reinforcements arriving in waves over the course of battle. Some elite units and bosses take considerably more damage, with bigger enemies possessing a “Shell Gauge,” which needs to be depleted before you can properly damage them.
Fortunately, Iori has lots of weapons at his
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