Hi everyone! Here we are, two years to the day after launching New World. The Rise of the Angry Earth expansion is right around the corner, and we have so much on the horizon that we plan to share with you all, but first I’d like to take a moment and reflect on the past two years.
It has been an immense privilege partnering with you all on New World. From the beginning, it was an ambitious project to create a massively multiplayer RPG experience set in the beautiful, intriguing and open world of Aeternum. I’m thankful to Amazon Games for believing in and committing to the vision for New World, and supporting us while the game evolved along the way. One of Amazon’s guiding leadership principles is “customer obsession,” and the way in which the company and my entire team positively embraced that principle with our players is, I believe, a big part of what makes New World truly special.
A year and a half before New World launched, it was an entirely different game. It’s well documented that New World began its early life in development as a PvP-focused Survival-Crafting MMO. But in the spirit of “player obsession,” we engaged early and often with our community well before launch and learned a lot about what players liked and also where they perhaps wanted a different direction. I know this type of engagement isn’t uncommon in game development, but it’s incredibly rare for that community interaction to effect such profound, ongoing changes to a game like those New World has seen. We frequently showed the data around what fans truly wanted to Amazon leadership and they continually supported us.
It’s staggering to look at the sheer number of features and content we’ve added to New World since launch. It is no easy feat adding
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