Aside from the main storyline of 's spy thriller DLC, the expansion also has several new gigs that V can choose to take on along the way. Gigs are entirely optional but often can provide some good rewards and experience, in addition to providing some colorful backstory and lore for the game. They can often be triggered by entering an area or through story advancement, and are frequently started with a phone call, but they do not need to be completed immediately, so V can circle back when ready.
[Warning: The following article contains mild spoilers for Cyberpunk 2077: Phantom Liberty.]
The DLC adds a substantial amount of new content to through both its main story of political intrigue and spy escapades, and also the many side jobs and gigs available that are crafted to enlarge the experience. Most of these gigs offer just as much depth of morality and philosophy in their choices, except possibly the gig "," and provide valuable insights into the lore of Dogtown. Below are a few of the best examples of gigs that V can take on in
Related: «Electrifying, Emotional, And Full Of Twists» — Cyberpunk 2077: Phantom Liberty Review
"" is a gig in where players have to rescue Dr. Anthony Anderson, and gives players the first real opportunity to work with Mr. Hands in this expansion. Mr. Hands was previously a large part of and continues his role as a fixer in Dogtown, and also becomes a bit more important to the overall plot than he was previously. In "," Dr. Anderson is a ripperdoc who works pro bono to help the downtrodden people of Dogtown who don't have anywhere else to turn. His life is in danger, and Mr. Hands and Odell Blanco want V's help to save him. This is a gig that can be done early on in the DLC, as soon as V
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