The Resident Evil 4 remake is a masterclass in updating a classic game for modern audiences. The killer gameplay that made the original so influential has been polished to a mirror sheen, the plot is subtly altered for the better, and the graphics have been given a huge overhaul to tap into the power of modern consoles.
But RE4R isn’t a 1:1 reworking of the original. Various elements like Ashley’s brief playable sequence have been rethought completely and new sequences have been added that wouldn’t have been possible in the GameCube original. For better or worse, a lot has also been cut from the original game, so here are the 10 things we missed the most.
It’s perhaps worth noting before we begin that while the addictive high-score-chasing Mercenaries mode isn’t available at launch, it’ll arrive soon as DLC, and there are strong indications that Ada Wong’s also absent Separate Ways campaign is coming, too. So, though they’re not in the game now, they will be sooner or later — so they’re not on the list.
Resident Evil 4 is often very scary and tense, though it’s also an extremely goofy game compared to other Resident Evil entries. Perhaps the height of this in the 2005 original sees Leon encountering a gigantic statue of diminutive tyrant Ramón Salazar. After climbing up and around the colossus, it’s finally activated, with Leon having to run for his life as the statue thunders toward him.
The statue itself is present in the remake, though sadly, it never fully comes to life and merely sprays flames at Leon from its rotating head. We can’t deny we’re a little underwhelmed by its absence — if they’re going to include some form of it, they should have gone the whole hog and included the eyebrow-raising chase sequence.
Incendiar
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