is a pretty distinct game, but it's not totally unique — there are lots of other RPGs like it. Its main claim to fame is its blend of social sim elements and typical turn-based RPG battling. Even that, though, isn't a completely original concept, and is part of a bigger formula that Atlus has stuck to for some time now.
But when a player finishes, as with any 80-plus-hour RPG, it's easy to feel like there's a hole left in their heart. The only thing that can fill it is another RPG, something similar, but not something that's attempting to be exactly the same. That's where these ten games come in: each of them has an element that's similar to something in , but maintain unique identities of their own.
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It may seem a little obvious, but and share a lot of the same DNA. Each game in the series since has been divided into two halves: dungeon crawler and social sim. The player's performance in combat affects their relationships, and their relationships affect their abilities in combat. Besides that, and share some common themes, with both centering on a group of people with a strong sense of justice. They even have similar combat mechanics, with summoned spirits and bonuses for striking enemy weaknesses.
is the enhanced re-release of the original, including new Personas and story content.
Their characters and settings are entirely different, with focusing on a group of teenagers in a modern city, and on the royal guards of a fairytale kingdom. But the truth is that draws a lot on , being a recent release by the same developer, Atlus. If it wasn't the driving force behind a player's interest in, it makes a worthy successor.
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And before there was, there was . is a long-running series in which players collect and summon friendly demons in order to fight less friendly demons. It's known for its often crushing difficulty, philosophical story, and choice-based endings. In many ways, it inspired, which borrows a lot
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