RPG
UPS
Progressive
Teenage Mutant Ninja Turtles: Mutants Unleashed Review
In 1991, I went to see Teenage Mutant Ninja Turtles II: The Secret of the Ooze. The Turtles were barely using their weapons now, Casey Jones was gone, and April O’Neil wasn’t Judith Hoag anymore – which was like coming back after holidays to find the classmate you had a crush on had changed schools. Put simply, it wasn’t what I’d expected, and I find myself in a similar position with Teenage Mutant Ninja Turtles: Mutants Unleashed. What I expected was a basic 3D beat ’em up that would be over in a few hours. What we got is actually a 14-hour light RPG, with a basic 3D beat ’em up tying together long sections of exposition and relationship building. Unfortunately, like with The Secret of the Ooze, moving in an unexpected direction doesn’t automatically make the end result good. Despite a clear effort on the part of developer aheartfulofgames to make Mutants Unleashed a juicy and authentic follow-up story to 2023’s Mutant Mayhem film, it quickly becomes tedious thanks to a significant lack of enemy variety and small selection of constantly reused levels. It’s not ninja crap, but the T.U.R.T.L.E. power is limited.