In 1991, I went to see Teenage Mutant Ninja Turtles II: The Secret of the Ooze. The Turtles were barely using their weapons now, Casey Jones was gone, and April O’Neil wasn’t Judith Hoag anymore – which was like coming back after holidays to find the classmate you had a crush on had changed schools. Put simply, it wasn’t what I’d expected, and I find myself in a similar position with Teenage Mutant Ninja Turtles: Mutants Unleashed. What I expected was a basic 3D beat ’em up that would be over in a few hours. What we got is actually a 14-hour light RPG, with a basic 3D beat ’em up tying together long sections of exposition and relationship building. Unfortunately, like with The Secret of the Ooze, moving in an unexpected direction doesn’t automatically make the end result good. Despite a clear effort on the part of developer aheartfulofgames to make Mutants Unleashed a juicy and authentic follow-up story to 2023’s Mutant Mayhem film, it quickly becomes tedious thanks to a significant lack of enemy variety and small selection of constantly reused levels. It’s not ninja crap, but the T.U.R.T.L.E. power is limited.
As far as I’m concerned, the original 1990 TMNT movie is untouchable, but I do feel Mutant Mayhem is the best TMNT movie since the first. Its deliberately imperfect, hand-drawn appearance is remarkable, its soundtrack is impeccable, and – as the father of a 16-year-old – it contains easily the most believably teenage Turtles ever.
Mutants Unleashed comes impressively close to recreating two of those pillars itself. While the graphics don’t reach par with the exquisite, painterly appearance of the movie, they ably ape the hastily sketched, asymmetrical look of Mutant Mayhem – from its crude, 2D scribbles for smoke and light sources, to Bebop’s distractingly droopy pierced nipples. The four main Turtles themselves are also in sync with their movie counterparts, largely thanks to the fact the voice stars of the movie have returned here. If the budget could’ve
Read more on ign.com