Round Based Zombies: Overview and Recap
With two Round-Based Zombies maps at launch, and a third map arriving before the end of the year, the time has come to fully prepare for tackling the terrors of Terminus, Liberty Falls, and this extensive game mode!
Past Blogs have covered many aspects, gameplay systems, and innovations in Zombies. Here’s a recap related to all of this, before we confirm all the launch content, including a Loadout Overview, unlockable Augments, Equipment, and full list of GobbleGums available at launch.
Links to Previous Zombies Intel
Click on the following links for more information on:
This blog also contains intel regarding updates and changes to the game confirmed for launch. Read on for all the details.
Zombies Launch Updates from Treyarch
Liberty Falls Updates
Since the debut of early gameplay footage at Call of Duty NEXT back in August, the Zombies team at Treyarch has continued to iterate on the look, feel, and sound of Liberty Falls to crank up the map’s creepiness factor. Heading into launch, players can expect a moodier visual tone to the map, along with gorier set dressings and new environmental audio to more intensely reflect the chaos of a very recent dimensional breach.
Additional atmospheric elements related to the map’s Main Quest will also be present throughout Liberty Falls as players begin to solve the mysteries waiting for them in the wake of the undead incursion. And of course, there might be a brand-new Easter Egg song from Treyarch’s Kevin Sherwood to discover along the way...
HUD Touch-ups
The UI team has also continued to update the game’s modular HUD, touching up some of the Zombies-specific elements that can appear across most HUD preset options and adding new settings. These updates include:
Terminus Island Recon
Terror Island: A Tour of Terminus
From the long disused mining tunnels to its use as a WWII resupply depot, to the structures built as part of a shuttered CIA Blacksite, there’s a wealth of
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