CD Projekt Red fulfilled a five-year promise last week when it added a fully functional metro system to Cyberpunk 2077. While the feature does wonders to make Night City feel more alive, I was surprised to learn just how little California’s public transportation infrastructure has improved in the game’s alternate-reality future.
Cyberpunk 2077 now includes five Night City Area Rapid Transit (NCART) rail lines servicing 19 stations. Every stop still functions as a fast travel point, but players can also use them to hop onto the subway and relocate, in real time, to other parts of the city. As movement is restricted while on the train, this is a mostly visual experience, providing folks with a new perspective on the sprawling mega-city as well as limited opportunities to chat with their fellow riders.
During one trip, I noticed a screen indicating the train’s speed was consistently hovering around 43 mph, which felt awfully slow for futuristic transportation. The average speeds of modern-day heavy-rail systems in the United States range from the high teens to the mid-30s, but they’re capable of reaching much higher maximums. And that’s not even accounting for more developed public transportation in Japan and China, whose magnetic levitation (maglev) bullet trains zoom through major cities at hundreds of miles per hour.
This fits with what the first Cyberpunk rulebook had to say about then-future transportation in 1988:
Surprise, surprise. Contrary to expectations, the year 2000 has not yielded any staggering new developments in transportation. Years of economic strife and civil unrest have discouraged research into new ways to travel—in fact, the very act of travel has become very restricted. Expect the world of 2013 to be
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