As an RPG that places a high emphasis on choice, many of the possible decisions in the quests of can have different outcomes. Rewards, the fates of minor NPCs, and even entire character arcs can change depending on which options are chosen — and, in many cases, not all the options available are clearly outlined. However, as these choices can also have a snowball effect on later events in the game, it can be difficult to make a clear decision, especially as many of them can only be made once in a single playthrough.
RELATED: All 10 Baldur’s Gate 3 Companions, Ranked From Worst To Best
Like other RPGs of a similar type and scale to, such as previous games or developer Larian Studios' series, many of 's quests are designed around giving the opportunity to make meaningful decisions. Finding a Moonlantern in the game's second act, for example, presents a choice of whether to free the only pixie NPC in . When it comes to side content, certain choices can change which rewards are available or even lead to extra story content — including the choice of what to do with the rare Noblestalk that can be found in the Underdark.
[Warning: The following article contains spoilers for sidequests in .]
Like many things in, a simple decision like who should receive the Noblestalk is more complex than one would imagine. In total, there are four different options, all of which provide different outcomes later in the game. The first is to give the Noblestalk to Shadowheart, which opens up a significant narrative about her character and reveals memories from her past. This option is best for those compelled by her story as it provides important context, though it's still possible to go down her personal quest line without it.
Related: How To
Read more on screenrant.com