Many classes have a claim to the title of "." There's the druid's multiple stat blocks, the wizard's expansive spellbook, the rogue's strategic necessity, et cetera. Suffice it to say that every class has its complications, and there's some subjectivity on the topic. The difficulty of a build depends not only on the amount of upkeep the player has to do, but also their familiarity with the game. Some people don't mind pulling up creature stats for Wild Shape, and the wizard's bevy of spells is as much a boon as it is a burden.
But there really is one certain class that takes the difficulty cake. It requires extensive planning — not just during character creation, but before every session and sometimes, during every long rest. It's not a bad or impossible class by any means, but it's not for the faint of heart — and certainly not for new players who have barely skimmed their handbooks. Even so, with the right build, a little forethought, and a lot of strategic thinking, it can provide numerous options for engaging roleplay and combat prowess. Here's everything to know about 's hardest class.
With the next version of D&D around the corner, players can expect changes, including those that will fix longstanding spellcasting problems.
Due to their complicated class features, subclass variations, and upkeep requirements, sorcerers are the hardest class to play in . They're as fragile as wizards, with fewer spells, and have the most replenishable resources to budget and keep track of. Players will need to be extensively familiar with rules, and know exactly what they want from their characters from the very beginning, in order to make effective, well-rounded, and enjoyably playable sorcerers. So why would anyone want to play one?
As far as lore goes, the primary thing that differentiates one spellcasting class from another is the source of its magic. Sorcerers usually derive their magic from their ancestors — it's passed down from generation to generation. However, some
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