Innovation is the lifeblood of progress, not just in gaming but in every facet of our world. Gamers eagerly await each new release, expecting it to bring fresh ideas and unique experiences. Dragon’s Dogma 2, slated for a 2024 release, has generated significant buzz due to its improved pawn system. However, while this AI-driven companion feature has its merits, it alone might not be enough to justify a sequel. Dragon’s Dogma 2 could take a page from Final Fantasy XII’s playbook and learn from the groundbreaking Gambit System to revolutionize how players interact with AI-controlled characters.
In 2012, Dragon’s Dogma introduced us to the concept of pawns — customizable AI companions that accompany players on their epic adventures. Players could completely customize their pawns’ physical appearance and even use pawns from other players. Back then, the concept of getting a say in how your party members would look and even being able to borrow some from other online players blew everyone’s minds. The game even inspired an anime series.
However, nowadays, even the Sims 4 brings more to the table while still having a massive community-shared library of online creations. While the Pawn system is undoubtedly unique and charming, it has limitations. Players can only enlist two pawns at a time, and having them in the party comes at the cost of reduced experience gain. The AI-controlled pawns also struggle with inclinations, and their vocations are limited to basic and advanced classes.
In contrast, Final Fantasy XII’s Gambit System, introduced in 2006, allowed players to program their party members with remarkable precision. This system is a sophisticated set of “If/Then” commands dictating how
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