The Video Game History Foundation says it is «disappointed» by the US Copyright Office's refusal to grant a new Digital Millennium Copyright Act exemption to help support videogame preservation, saying the game industry's resistance to the proposed change «forces researchers to explore extra-legal methods to access the vast majority of out-of-print video games.»
The VGHF has been working with the Software Preservation Network on a petition for a change to DMCA regulations that would allow libraries and archives to remotely share access to «out of print» games in their collections. «Under the current anti-circumvention rules in Section 1201 of the DMCA, libraries and archives are unable to break copy protection on games in order to make them remotely accessible to researchers,» VGHF said.
The argument for the exemption received considerable pushback from agencies including the Entertainment Software Association, which argued that proposed controls over who would be allowed to access exempted software, and for what reason, were unclear. A «human review» requirement was «at best incomplete,» the ESA said, and that by not including more specific requirements in the proposal, supporters of the exemption were «trying to reserve almost complete discretion in how they would provide access to preserve[d] games.»
The ESA also claimed that «there remains a substantial market for classic games,» and that allowing «widespread remote access to preserved games with minimal supervision would present a serious risk to an important market.»
In the end, Shira Perlmutter, register of copyrights and director of the US Copyright Office, was not swayed by the arguments in favor of game preservation, ruling that proponents of videogame preservation «have not satisfied their burden to demonstrate that the requested uses are or are likely to be noninfringing.»
«Proponents [of videogame preservation] have not met their burden of showing that reproducing works to allow for multiple
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