Hollow Knight Silksong fans are once again worried about the Metroidvania sequel, but this time for a somewhat different reason.
Earlier this week, game engine provider Unity announced a new fee that would see some developers charged per installation after a certain threshold. Developers have widely lambasted the proposed changes from the company, and attempts from Unity to clarify the changes earlier today haven't done much to assuage the anger and fears from developers.
Unfortunately, Unity's new fee could very well have consequences for Hollow Knight Silksong. Because Unity will charge a .20 cent fee for every installation after 200,000 installations, and Silksong is an undoubtedly anticipated game, the sequel from Team Cherry could very realistically reach this threshold, potentially having significant consequences for the developer's revenue.
Silksong fans have clocked this, and are now worried about the Metroidvania sequel. The tweet below, for example, highlights how Jack Vine, game programmer at Team Cherry for the past six years, would have to do all the porting himself. We can't even fathom the amount of work that would go into porting Silksong to a new game engine after more than five years in development.
Unity delaying silksong another 40 years as poor Jack Vine has to painstakingly port it all to another engine all by himself
Read more on gamesradar.com