A Unity representative claims the company pulled its terms of service (ToS) from Github because "views were so low."
Amid the furore surrounding the company's decision to implement and eventually significantly revamp a new Runtime Fee, some developers noticed the engine maker had taken down a Github repository over the last few months that allowed users to track changes to the Unity ToS.
During a recent interview with Game Developer, Unity Create president Marc Whitten admitted that he personally wasn't aware the repository existed until last week, but confirmed the company would be reinstating it "with all the terms of service [versions]."
Notably, Whitten said its removal had "nothing to do" with the Runtime Fee, pushing back on claims made by some developers who suggested Unity may have torched the repo to make it harder for users to track changes to the ToS and how the new policy might affect them.
Shortly after Unity debuted its new-look Runtime Fee, a company representative called "Dana" said the engine maker is "genuinely disappointed at how our removal of the ToS has been reframed across the internet," and claimed it was pulled "way before the pricing change was announced because the views were so low, not because we didn't want people to see it."
Dana was replying to an X (formerly Twitter) user who asked Unity how it would guarantee users can lock in agreements based on the ToS version they're currently using to prevent the rug from being pulled out from under them in the future. In response, Dana said Unity has "heard the concerns from the community about ToS loud and clear."
"This new Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond," they added. "And
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