Splotter Spellen Games have stayed with me since I started gaming and before I started logging plays in 2017. My tastes have dramatically changed over the years, but owning and playing Splotters hasn’t stopped. In fact, I rarely pre-order games (Kickstarters included) and I pre-ordered 2023’s release. I think all their games have unique ideas, themes, and a lot of strategies through fairly condensed rules. They aren’t games that have wide appeal, as their designs are built under a philosophy: “If you can’t lose the game on turn one, what is the point of having a turn one?” Of their 15 released games, only seven of them received multiple print runs or wider releases. It would have been six, but they happened to release a game last year. Those seven are all good, but allow me to rank them based on my taste and preferences.
Antiquity takes some big frames of other games while being very unique at the same time. While taking some aspects from Splotter favorites, it can cause some weird spots compared to others. Let me explain. It has the simultaneous decisions like you may see in Roads and Boats, but it is just as fiddly as it. My close friend who owns it bought a tackle box with a handle to store and organize it. It has patron saints, which sees you gain new abilities like the milestones from Food Chain Magnate. For those who are looking for the intense interaction that Splotter games are known for, the majority of the game sends players working in their own cities. Many of you reading this are thinking that it sounds like it fits exactly with your type of taste in games. But throughout the whole play, Antiquity is punishing, one of the most punishing games I’ve ever played. And once interaction begins, it gets brutal. One of the possible victory conditions is enveloping another player inside your zone of control. While being my lowest of their seven big games, Antiquity is still a good game. And it is very different from the others while still feeling like a Splotter
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