Take the Countdown numbers round, replace the number cards with cute woodland creatures and the mathematical operations with spells, and consider the target number a boss you must defeat, and you've basically got Super Algebrawl. This tactical mathematical RPG is the latest from Punkcake Délicieux, the small team behind the roguelikelike 'chess with a gun' Shotgun King. Super Algebrawl started life as a experiment by one of the devs to help teach his daughter maths, though frankly I think it'll teach her maths is cruel. This game and I have very different relationships with numbers.
Super Algebrawl is a roguelikelike run through a series of increasingly tough battles with a growing army of woodland critters. Each unit, including you the boar king, has a single number representing both health and attack damage. So if your 7 hits an enemy 6, it'll kill the 6 then become a 1 itself. That's maths. Your units respawn after battles, while your health is persistent and will end your run if you run out. The key to winning is using your limited supply of scrolls to perform mathematical functions like addition and multiplication to adjust the numbers of your units.
Super Algebrawl thinks it's good to make a precise number. If a unit overkills an enemy (or leaves a remainder, I suppose would be the maths term), it becomes 'corrupt' and swaps to the enemy side. On my very first turn, I felt dead chuffed making a 120-point mouse (god, I'm good at maths!). My big lad whacks the 13 goblin, annihilates it, and... swaps sides to swat my 20-point king with its remaining 107 points.
I, on the other hand, know that it's very good to make a big number. The bigger the better, honestly. Maybe the biggest number you can think of is 48,053,026,712? Sure, that's nice. Check this: 48,053,026,713. I win. Put an exclamation mark on the end and you're done.
Super Algebrawl believes it's fun to play with numbers to find clever solutions. After each battle, you're offered a selection of random
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