The wizards at Digital Foundry have provided a deep-dive into how Elden Ring's newly added Ray Tracing performs on PC, PS5, and Xbox Series X. The new performance setting came as part of Elden Ring's 1.09 update, alongside a few balance changes for PvP and PvE gameplay.
FromSoftware has cultivated a habit of arbitrarily announcing quite significant news about its magnum opus over the past year, with the Colosseum update and the Shadow of the Erdtree reveal being two of the most notable examples. The most recent patch did so once again, bringing Ray Tracing to the Lands Between over a year after release. Patch notes detailed the minimum and recommended settings that were demanding for a game that has already faced technical difficulties in the past – a rather substantial portion of the patch notes were dedicated to bug fixes.
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To help determine the functionality of Elden Ring's Ray Tracing comes Digital Foundry, a group dedicated to the technical analysis of video games. The team did not hold back last year when boldly stating that Elden Ring's PC performance «simply isn't good enough,» citing severe issues with stuttering and frame drops that rendered the game virtually unplayable at times. Although not quite as damning this time, Digital Foundry questions if Ray Tracing was truly the best feature to develop, especially when there are so many other tools that the community has been requesting for over a year.
In terms of the Ray Tracing itself, the feature comes to PC and all current-gen consoles, excluding the Xbox Series S. Given that the Xbox Series X's Ray Tracing mode maintains a frame rate just slightly above thirty frames-per-second, it can be assumed that
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