Ghostwire: Tokyo received a big PS5 update last week, coinciding with the game's Xbox Series X|S launch. Digital Foundry, doing what the technical wizards there do best, got to work beneath the hood, comparing and contrasting the various iterations of the supernatural FPS.
Digital Foundry awarded the PS5 version the dubious honour of being «better», stating that Ghostwire: Tokyo on Xbox Series S|X runs «quantifiably worse than the PlayStation 5 version, which wasn't great to begin with.» Apparently, Xbox Series X performance was found to be 5-10% lower than PS5 on average, with the bizarre caveat that resolution on the X is lower, too. DF found the whole thing to be a «really weird situation» and «a bit of a mess».
Originally a PS5 exclusive, we first learned Ghostwire: Tokyo would be coming to Xbox consoles after Bethesda (which had been acquired by Microsoft in 2020) showed off a large piece wall art in it's swanky London office.
What has your experience been with Ghostwire? Are you considering checking out the ever-so-slightly enhanced PS5 version? Let us know in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity with the noble Dachshund.
Literally unplayable for me after the spider thread update, crashes every 30 seconds even after reinstalling, clearing cache, and rebuilding database from safe mode. Actually enjoyed what I played before that more than I thought I would, so a bit of a shame really
Haven't played post update. But I thoroughly enjoyed my time with the game
I alhave currently. Been trying to give it
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