As part of the transparent development process for Skate, developer Full Circle has revealed a host of new details about the upcoming skateboarding title. In episode 3 of its The Board Room video series, the studio has revealed that the playtest for Skate won’t be exclusive to PC for too long, with a console release for the playtest slated for later this year.
The developers also revealed details about Skate‘s progression system. As part of progression in the game, players will be able to earn different rewards depending on their choice of difficulty. There will be three difficulty levels to choose from, and the hardest one will get players the most rewards.
While the studio hasn’t gone into too much detail about what kinds of activities players will be able to partake in, it has stated that every activity will get players closer to earning some sort of new reward. The rewards seem to be mostly cosmetic items that players can use to customise their characters.
The studio has stated, however, that activities will largely be categorised into one of four types: Challenges, Pop-ups, Community Events, and Throwdowns. Challenges will be short activities that regularly change. Pop-ups will feature dynamic activities that show up randomly throughout the game’s city. Community Events will have players skate collaboratively, and Throwdowns will allow players to play with each other in a variety of ways, from practicing together to showing off.
It was also confirmed that the game will not have lootboxes—which contradicts earlier rumours and was a decision that may have been changed after player feedback—and that the progression systems are still in the early stages of development.
Skate doesn’t yet have a release date, but it does
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