Horizon Forbidden West: Burning Shores players were quick to notice that Aloy is much less talkative during the DLC's puzzle sections, and they were equally quick to celebrate because constant puzzle spoilers were really annoying in the main game.
This is partly a consequence of there being fewer puzzles in Burning Shores, although this change isn't called out in the DLC patch notes. But it does appear that, like fellow PlayStation Studios hit God of War: Ragnarok before it, Horizon Forbidden West has deliberately given players more time to, you know, solve puzzles on their own.
Reddit user Petran1420 (opens in new tab) says it best: "Honestly, there were a few times it took me like 45 seconds or so to figure out how to progress in a platforming area or building with electrical issues, and only after I finished did I realize, 'Hey, Aloy didn't immediately tell me what to do, that was pretty nice.'"
"I noticed this too," adds Animator_K7 (opens in new tab). "I got stuck with one of the steps in the Gildun quest. But that's ok, I figured it out eventually. I appreciated the change."
Indeed, how nice it is to not have a game ask a question in the form of a puzzle, only to cut you off the very second you begin to answer that question. How refreshing to have your intelligence and agency as a player respected, and to have the opportunity to engage with puzzles in a meaningful and satisfying way. Bitter, me?
Look, I fundamentally like puzzle hints. If I've been staring at a cave wall for 15 minutes without making any progress, I've got no problem if a character shares an indirect suggestion. Life is too short, you know? This kind of assistance can smooth over a potentially frustrating bump in the road, and it can be a huge
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