Many players make fatal mistakes in , but they shouldn't have to. The sequel to 2015's, is set amid a dystopian future in which humanity fends off attacks from giant, deadly insects. There are many perils and difficult battles in But as it turns out, one of the most frustrating, if not the most common, causes of death is other players.
As a co-op multiplayer game, has unspoken rules and an ingrained culture, even immediately after release. However, that doesn't mean everyone playing understands every mechanic perfectly. It's these misunderstandings that can get people killed, either by ravenous bugs or murderous teammates. Players rarely deserve to get teamkilled — unless they're actively griefing, there's no reason to attack one's allies. But whether teamkillers actually understand what they're doing is another question entirely.
Reddit user GFingerProd, among others, reports that players have been intentionally killing their teammatesin order to steal their Samples. Research Samples are some of the most difficult resources to come by in — but they're also necessary for a lot of Stratagem upgrades, which means they're highly sought after. Some players claim to have been teamkilled, either right after picking up Samples or immediately before the rest of the team extracts, with the perpetrator attempting to make off with their loot.
This is a disturbing trend, a rude move, and the total antithesis of 's co-op gameplay. Teamkilling is wrong for any reason, and always detrimental to the entire party. At least these teamkillers seem to think they have something to gain from doing so, but as it turns out, teamkilling may not even be beneficial to the perpetrators.
The thing is, teamkilling for resources isn't just morally bankrupt: it's also totally pointless. Most resources collected in are shared equally among the entire team, regardless of who picks them up or whether they successfully evacuate. This goes for Requisitions, Warbond Medals, and Super Credits ('s premium
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