Making a good puzzle game is hard. After all, solving a puzzle is an incredibly subjective pursuit; for every person who might find a specific brain-tickler a doddle, there could be a dozen others who end up bashing their bonce against the monitor trying to solve it. Bearing that developmental challenge in mind, it’s quite the feat indeed that Croteam has been able to craft one of the most satisfying, challenging, accessible, and ultimately doable puzzle games Ive had the pleasure to play. I’m no puzzling expert – heck, Sudoku remains a mystery to me – but Talos Principle 2 gripped me and held my attention from beginning to end.
Don’t worry if you’ve never played the original Talos Principle, as it is not required to thoroughly enjoy this sequel. Organic humanity is dead and gone – likely polished off by Climate Change/War/Plague/Zombies, delete as appropriate – and in our place is a race of sentient robots, a new humanity if you will, who are doing their utmost to avoid making the mistakes of their fleshy ancestors. This means living cautiously and within their means.
All that changes when a mysterious entity visits their city, prompting the newly born bot 1K – that’s you – and a team of charmingly endearing fellow adventurers, to explore a mysterious island that just so happens to be filled from coast to coast with puzzles. The plot that accompanies these puzzles veers too often into philosophical pontificating for my liking, but the dialogue is delivered with such panache by the talented cast that I can forgive the excessive navel-gazing. There’s no need to forgive the gameplay though, as it is exceptional.
As you explore the landscape – in either third or first person, with both perspectives superbly implemented –
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