The appeal of and the series comes from how it simulates the vastness of history. Normally, players guide a single civilization over thousands of years, which is satisfying in a story sense, but it misses the real-life changes that cultures go through. History isn't just a straight line; societies change, grow, and adapt due to new technologies and social shifts. Past games often overlooked these significant changes by focusing on a single civilization, so players missed out on understanding how culture and technology influence each other.
introduces a new Ages system that, while initially controversial, offers a more nuanced view of civilizations. By recognizing that cultures are fluid, the game provides a more accurate representation of history's complexities. This new approach allows players to see and influence how nations evolve over time, making the experience more immersive. This dynamic representation opens up more strategic choices and creates a more realistic and interesting simulation of history's transformative nature.
has a lot of hype because the series lets players experience history over a long timeline. However, earlier versions tended to simplify and misrepresent how history actually develops. The main gameplay involves picking one civilization and guiding it through thousands of years, which feels satisfying but doesn't effectively show how real civilizations change a lot over time.
One of the new features coming to Civilization 7’s early game will involve a game mechanic that Civ 6 didn’t quite manage to nail down correctly.
Take the Roman Empire as an example. Over the centuries, it went through major changes in its government, technology, and culture. Suppose a game portrays the Romans as a static civilization for thousands of years. In that case, it misses significant events like the fall of the Western Roman Empire, the rise of new states, and even different names we call Rome, like the Byzantine Empire. Similarly, the shifts from Classical
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