The Last of Us Part I has caused quite a stir with its PC port, and for all the wrong reasons, with gamers on Steam being seriously unhappy with the state of the remake.
Complaints are wide-ranging and pertain to all manner of performance issues with the port, as well as visual or interface glitches, and instability in general – but the good news is that at least some of those bugbears have been stamped out.
The main fix, which will come as a relief to those playing the game with an RTX 3000 graphics card, is a hotfix(opens in new tab) (v531.58) issued by Nvidia to be applied to its Game Ready Driver 531.41.
This fixes instances of random crashes during The Last of Us Part I when playing with an RTX 3000 (Ampere) GPU.
Naughty Dog has also deployed a patch(opens in new tab) for the PC port that fixes some other crashes, including one that could happen upon launching the game, and another at the end of the game (not a very pleasing symmetry, you could say).
There’s also a resolution for an issue whereby PC gamers using an Xbox controller could experience the stick input failing to register for a short amount of time, which again sounds like a pretty aggravating bug (along the lines of ‘argh, I’m dead again’).
We’d suggest you don’t hang about installing both hotfixes that have just been released, and RTX 3000 owners will doubtless be much happier post-fix, as random crashing is one of the most annoying glitches out there.
While these fixes are welcome, of course, The Last of Us Part I should never have been released with this whole boatload of problems in the first place. There’s still plenty more work to be done, sadly.
A notable problem that remains is camera jitters relating to mouse movement, again a seriously frustrating
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