Following the announcement of the gold milestone and the official opening of pre-orders, Daedalic Entertainment and Nacon have also updated the Steam page with the system specs for The Lord of the Rings Gollum PC.
Helpfully, the requirements mention the graphics preset, target resolution, and whether ray tracing was turned on or off. The recommended requirements definitely have a couple of higher-than-anticipated requirements; for instance, they join a growing number of games (Hogwarts Legacy, Returnal, and Forspoken, just to name a few) that recommend 32GB of RAM. Additionally, with ray tracing turned enabled, the GPU required is the GeForce RTX 3080 at 1440p resolution with DLSS set to Quality mode (that is to say, upscaling from 1080p to 1440p). Those are hefty requirements, especially considering that the game doesn't look all that stunning.
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NVIDIA confirmed last July that The Lord of the Rings Gollum PC would support ray traced reflections and shadows. At the time, they also said it would support NVIDIA DLSS, which is confirmed in the above system specs. They didn't say whether it would be DLSS 3 (Frame Generation) or just DLSS 2 (Super Resolution), though.
Over four years after the original announcement, The Lord of the Rings Gollum PC can now be pre-ordered at $49.99 for the Standard Edition or $59.99 for the Precious Edition, which comes with the original soundtrack (an album with 17 tracks), an Art Exhibition app for behind-the-scenes development work, an in-game Lore Compendium filled with info on key characters, events and locations, and a Sindarin voiceover that switches the game's Elves to speaking their native language, created by J.R.R. Tolkien. All pre-orders of the game also get the
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