GamesBeat Summit 2022 returns with its largest event for leaders in gaming on April 26-28th. Reserve your spot here!
I’m glad that we’re done with recruiting our 124 speakers for our 55 sessions at the GamesBeat Summit 2022 event on April 26-28. And I’m even more pleased that our fourth Women in Gaming breakfast will feature an actual breakfast. That’s because this is the first time we’ve done this in a physical location — at the Beverly Hilton in Los Angeles. (You can sign up here with a 50% off discount code Dean.)
Andrea Rene of What’s Good Games will emcee the day, and she will moderate an off-the-record session at the breakfast about “Engineering Inclusivity.” It will take place from 8 a.m. to 9:30 a.m. on April 26. The session is about how to turn inclusivity into an advantage and to propagate it across an entire workplace.
The panel includes Tanya Watson, COO of Bad Robot; Christina Heller, CEO of Metastage; Francisca F. Phillips, global head of belonging and growth at Jam City; and Margaret Wallace, games and metaverse lead at Prasaga. I’m very pleased that Prasaga stepped up and sponsored the breakfast. You can sign up for the Women in Gaming breakfast here.
While the entire event will celebrate the core of the game industry, GamesBeat Summit 2022 will touch on issues of diversity, mental heath, and inclusion. About 50.4% of our 125 speakers come from diverse backgrounds. We have met that diversity goal for our past three conferences.
Our sessions will include explorations of diversity in different parts of the industry. We’ll have a panel (online session on April 27 at 1:15 p.m.) on the evolution of acting for video games from the feminine perspective – discussing representation and inclusion of women in games and
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