The Big Indie Pitch is a regular event run by the makers of PCGamesInsider.biz. It sees indie developers engage in a speed-dating-style pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers, and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past BIP contestants to offer their views.
Today, we're speaking to Nego Lin from Bingobell, who submitted Kaku Ancient Seal to The Big Indie Pitch (PC+Console Edition) at GIC in Poznan 2019 and walked away as the winner.
PCGamesInsider.biz: Tell us a little about yourself and your indie studio. Who is in the team and what are their inspirations?
Nego Lin: We are Bingobell from Shenzhen, China. We were founded in 2016. Most of our team members are very young. Kaku: Ancient Seal is a semi-open world ARPG game that features a separate universe worldview. We designed it to be universal and easy to understand for players across the world, regardless of their age and culture.
What do you think are the most unique and interesting aspects of Kaku: Ancient Seal that gamers may never have seen before?
Kaku: Ancient Seal is developed with Unreal Engine 4, and combines 3D cartoon characters with realistic scenes to provide both a novel and impressive visual performance that will appeal to both casual and hardcore players.
In the early stages of development, our goal was to make content and characters that will endure as a brand. Therefore, the team designed the game to be rich in plot, to make it interesting and positive, and for each character to have their own personality and emotions. We want players to not only have a fun experience playing the
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