After the tidal wave of over 80 cards revealed yesterday, the second day of Magic: The Gathering's Commander Legends: Battle for Baldur's Gate spoilers feels a bit sparse in comparison. Just ten cards were shown off, But we still have some belters among them.
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In today's highlights, we have a frightening new myriad commander, an uncommon reanimation powerhouse, a way to turn your commander into another Thassa, Deep Dwelling, and Gluntch.
Six generic, two green sorcery:
Reveal the top X cards of your library, where X is the highest mana value of a commander you own that is on the battlefield or in the commander zone. You may put any number of permanents from it onto the battlefield. Put the rest on the bottom of your library in a random order.
This is the perfect, high-mana value "battlecruiser" card for Commander. It's huge and splashy, and can cause some incredible moments in a game, but is held back from being overpowered by the high mana cost and need for your commander to be just as pricy for maximum impact.
You're not going to get much off of it if your commander only costs one or two mana (though you could still topdeck something spicy, it isn't worth the gamble of eight mana). On the other hand, If you're running anything that costs a lot and likes stompy creatures, like a Ghalta, Thrasta, Progenitus, or Gishath, Majestic Creation is going to be complete gas for your deck. You don't even need those commanders in play, they can be sat in the command zone while you dump your board full of the most expensive and powerful creatures possible.
Two generic, one black legendary creature – Elf Cleric – 2/3:
At the
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