The newest Magic: The Gathering set is on its way in just a couple of weeks (prerelease starts a week from Friday, so go sign up for events at your local game store). Commander Legends: Battle for Baldur's Gate returns the game to the setting of Dungeons & Dragons and the Forgotten Realms, but as it says in the name, the set focuses on an important location in video games as well as tabletop adventures, Baldur's Gate. Last week, we posted a rundown of the set and its mechanics, so check out that story to get the lowdown on the new and returning mechanics.
Wizards of the Coast has graciously allowed us to preview one of the cards coming with this set, and this creature may want all of the big-brain plays you can muster. Take a look at Intellect Devourer.
This creepy fellow will do its best to make sure you always have a play to make after slamming this 2/4 horror into play for 3B, and you don't even have to dig through your own deck. Intellect Devourer exiles a card from each opponent's hand (of their choosing) until Intellect Devourer leaves the battlefield. Then, you can play lands or spells from among those exiled cards and spend mana as though it were of any color to cast them. You may not get the best of what each player is holding, but this creature can offer tons of value to you in the right deck while becoming a major annoyance to the rest of the table.
Naturally, Intellect Devourer fits into decks that care about playing spells you don't own or control. Battle for Baldur's Gate already has a great Commander for this theme with Tasha, the Witch Queen, a Planeswalker that rewards you with 3/3 fliers any time you cast someone else's spell. Tasha also steals spells from an opponent's graveyard, which will work
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