The final of Magic: The Gathering’s Commander Legends: Battle For Baldur’s Gate Commander decks has been revealed, and it’s an intriguing mix of creature tribal and exile-matters. Although the last Dungeons & Dragons set, Adventures in the Forgotten Realms, also had an exile-focused deck with Prosper Tome-Bound, this red/green version offers something decidedly different from that first attempt.
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With foretell and suspend both re-joining Adventures and the initiative from the main Baldur’s Gate set, Exit from Exile is one of the strangest, but most interesting, preconstructed decks we’ve seen in quite a while. Here is every new card making its debut in the deck.
One generic, one red, one green legendary creature – Human Druid – 3/3:
Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.
One generic, tap Faldorn, discard a card: Exile the top card of your library. You may play it this turn.
Faldorn is definitely the most niche of all four preconstructed decks, just because exile-matters and Wolf tribal aren’t exactly two archetypes you see so close together. And yet Faldorn manages to pull them together in a really interesting way.
By boosting the Wolf side with green cards, and pumping them out with red’s affinity for impulsive card draw and other self-exile effects, it is possible to quickly flood the board with powerful Wolf tokens. It’s a very one-track deck, but it isn’t as disjointed as it may first appear.
Three generic, one green legendary creature – Human Warrior – 3/3:
Whenever Durnan attacks, look at the top four cards of your
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