Magic: The Gathering’s Commander Legends: Battle for Baldur’s Gate is the game’s second-ever draftable Commander set. Instead of bringing your favourite Commander deck already built, you’re tasked with scraping together one to work with just by opening a few booster packs – it’s still the Commander you know and love, but a very different way of playing.
RELATED: Magic The Gathering: Everything You Need To Know About The Commander Format
Drafting is complex at the best of times, but now you also need to pick commanders and adhere to their colour identities. If you’re struggling for where to begin, here are the ten main draft archetypes of Commander Legends: Battle For Baldur’s Gate.
In Magic, “blinking” (or “flickering”) refers to exiling a permanent, and then returning it to the battlefield. It’s a great way to trigger lots of enter-the-battlefield (ETB) triggers, and by far the best colours for doing it are the Azorius white and blue.
The signpost commander for this archetype is Oji, the Exquisite Blade, who blinks something with the second spell you cast each turn. While you don’t need to play with the signpost commander, they’re a good way to identify the themes you should be aiming at in your colours.
You’ll also want to stock up on powerful ETB effects, like Scouting Hawk for ramp, White Plume Adventurer, Aarakocra Sneak, Windshaper Planetar, and Oceanus Dragon.
Keep an eye out for other blink tools, like the absolute powerhouse that is Displacer Kitten and Lae’Zel’s Acrobatics. There’s also the Background enchantment Far Traveler, which enables your commander to blink a tapped creature every turn. Maybe if you partner it up with a Lulu, Loyal Hollyphant, you can try a monowhite blink deck that untaps all your
Read more on thegamer.com