First introduced in Lorwyn, planeswalkers command great power in Magic: The Gathering. They act as secondary players, with their own special abilities that either increase or reduce their loyalty counters. In Commander Legends: Battle for Baldur’s Gate, three new planeswalkers have been confirmed, each with their own color identity and playstyle.
On top of that, they can also all be used as deck commanders, and they will no doubt make things very interesting in the future.
Planeswalkers in Magic: The Gathering vary wildly in power, but these are all pretty decent and create solid value for any deck they are a part of. Since all three can be deck commanders, players will not have to dig and pray for them to come to hand.
In Commander, the deck commander is set aside and can be cast without waiting for the card to come into hand.
Each one brings something useful and interesting to a commander game, from sudden, terrifying amounts of small monsters, to a way to just defeat an opponent in one shot, if the conditions are right.
So, what can these new planeswalkers do?
Elminster Aumar, the Sage of Shadowdale has come to Magic: The Gathering, and boy does he live up to his name. One of the greatest sages in Dungeons & Dragons, he’s a high-level wizard and one of the most well-known casters in Forgotten Realms.
For Magic: The Gathering Commander players who want to play a spell-themed deck with tons of instants and sorceries, this is going to be a must-use. As long as this commander is in play, whenever you scry through your deck, the next Instant or Sorcery you cast this turn costs X less, where X is the number of cards looked at while scrying.
It is incredible all on its own. His +2 has you draw a card and then Scry 2, which
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