Twitch streamer Shroud has long made public his vocal support for pay-to-win design in video games. Shroud's said that he believes pay-to-win exists in most online games regardless of whether it's by design, equating third-party gold farming to World of Warcraft's modern token system. It should be no surprise then that Shroud has similar feelings regarding Diablo Immortal, which has courted significant controversy over its monetization. Shroud is supportive, though, saying he's thankfulDiablo Immortal allows him to «keep spending money» as he pleases.
The topic came up in a comparison between Lost Ark and Diablo Immortal that Shroud was discussing with his audience on Twitch. Shroud was critical of Lost Ark, which he had spent thousands of dollars on, saying thatLost Ark «capped» his spending. Shroud explained that he was mad inLost Ark when he «couldn't spend money anymore.» In Diablo Immortal, however, Shroud says that spending is uncapped and that he can spend as much money as he wants.
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Shroud might be referring to the $1,000 purchase limit on Royal Crystals per day inLost Ark, though there's been some confusion over whether this limit is different for some players or changes over time due to anti-fraud measures. Diablo Immortal doesn't appear to have a purchase limit, though how heavily that's been tested isn't clear. Alternatively, Shroud may be referring to how easy it is to convert cash into power in Diablo Immortal, whereas Lost Ark requires players to invest more in playtime to capitalize on monetized elements of gameplay.
Shroud has previously claimed to have spent over $2,000 on Lost Ark, though that was three months ago and has
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