As the preview season for Magic: The Gathering's Commander Legends: Battle for Baldur's Gate begins to wind down, we're starting to see some of the unexpected power of the set begin to creep in. Though the set is still notably lower power than the previous Commander Legends set, we've had a few more bomb cards revealed to show there are a few tricks up Baldur's Gate's sleeves.
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In today's highlights, we have a chaotic commander with serious combo potential, a way to shift your opponents' creatures around the battlefield, and one of the strongest goad cards in the whole set.
Six generic, one black sorcery:
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
This is a bizarre card, but is full of potential. On the one hand, it's a basic card draw tool, as paying life for effects like this in Commander is often worth it. Card draw effects that grab so many cards like this tend to either be wheel effects (Sway of the Stars, Blood for the Blood God!, Memory) or designed as game-ending combo pieces (Enter the Infinite). It's nice to see a card that lets you just get cards into your hand without severely upending the flow of the game in some way.
On the other hand, this is also an excellent way to blast someone out of the game. If someone has a particularly large graveyard, it's possible to deal lethal damage with Eldritch Pact. That makes this a fascinating double-edged sword for graveyard decks, who could draw the most cards but also lose much more life.
Four generic, one blue, one red legendary creature – Human Elf Shaman – 2/7:
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do,
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